Moon Girl 1: Moon Ris
Paperback ISBN: 978-1-291-24795-4
Ever since the turn of the millennium people have been developing powers and 15 years later these people have taken up masks and the age of heroes and villains has begun.
Dreda is just trying to get a job and get somewhere with her life. But it didn’t take much to stumble upon a villain’s plan. It just took being in the wrong place at the wrong time. Or in Dreda’s case, hand your application to the wrong person.
In a superhero world that isn’t all it seems, Dreda finds her way to a job she never expected. Follow Dreda’s path to becoming Moon Girl.
Moon Girl 2: Bell Toll
Paperback ISBN: 978-0-244-63676-0
The Weapons of the Round have been defeated and their leader is behind bars.
Dreda, Tim and Clair continue to investigate into Project TRICKSTER while rumours of Trick granting bells sweep through the city. Villains are scrambling for the extra power, trying to get their hands on the source.
Investigating the bells leads Dreda to revelations that shatter her reality when she learns the exact nature of Tricks and Tricksters.
Moon Girl 3: Guillotine
The burning of a familiar building. The lockdown of Iwon Prison. The thief with the same Trick as Light Tiger.
Six months have passed since the city was rampaged by mythical creatures. Dreda is doing her best to learn the skills that should have been her birthright and Tim has been adjusting to his new perspective on life.
Meanwhile, the pieces have already started to move against them and danger lurks from the shadows, eyes on those closest to Dreda. She does everything to protect them but sometimes, the hero doesn't always win.
Moon Girl 4: Rift
The truth is getting harder to hide. The lies are piling up.
The heroes have faced creatures that shouldn't exist too many times now. A rift is beginning to form. Those who don't know want answers, those who do know, don't know how much to tell them.
Can the rift be bridged before this team of heroes is broken apart?
Magic and Machines
Format: Web novel, Kindle ebook
Industrial revolution sweeps the world but magic refuses to leave, plaguing the kingdom with old forgotten horrors.
Fire mage, Balaz Fai, has stolen a magic stone from the king's vault. Knights, Ethel Argi and Ash Prohito, are sent to retrieve it before he can take vengeance against the crown for the treatment of those who can use magic.
Or at least, that was the plan.
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